

Payne was never a happy camper, but feels particularly burned out by this gig, self-medicating with gallons of scotch and handfuls of pills. His job is to protect the absurdly rich Rodrigo Branco and his spoiled siblings as they have coke parties on skyscrapers and yachts while counting their riches. We meet up with our buddy Max at the bottom of his latest bottle, working as a bodyguard in Sao Paulo, Brazil. Simply put, it’s 12+ hours of the finest violent video-gaming on the market that should get mouths watering over how Rockstar has plans to top themselves with GTA V. It continues the company’s ever-evolving skill with mind-boggling graphics, long-form storytelling, and lovingly graphic violence.

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Longtime fans should be pleased, but newcomers can still appreciate it as the next hard R genre movie flavored outing from Rockstar. Despite the change in locale and color palate, the threequel is still rooted in the endless gunfights and hard boiled crime fiction of its predecessors. At first this visual approach seems excessive, but gradually things calm down and it settles into an eyeball pleasing groove. The words “f**k,” “sh*t,” “c*cksucker,” “c*nt,” “sp*c,” and “n*gga” can be heard in the dialogue.Full cut scenes connect the levels rather than animated comic book panels, with a jittery, blown out visual style filled with split screens and abrupt edits to mimic both the visual aesthetic of directors like Tony Scott and the Crank team of Neveldine/Taylor and Payne’s deteriorating booze n’ pain killer fueled mental state. Alcoholism is a significant component of Max's character, and several cutscenes portray him drinking heavily and/or stumbling amid blurred screen effects. The game sometimes references or portrays illegal substances (e.g., a “drug den” with bags of white powder scattered across a counter) in a couple of sequences, characters are depicted snorting cocaine. As he enters the club, fleeting sexual activity can be observed in the background: a partially nude prostitute sitting on top of a man a character thrusting against a woman, whose body is partially obscured by two onlookers.

During the course of the game, Max visits a strip club that depicts topless pole dancers. A variety of cutscenes (some interactive) include more intense acts of violence: a hostage getting shot at point-blank range a man getting doused with gasoline and set on fire an injured, bleeding enemy crying out during an interrogation. Non-adversaries-if unrelated to the storyline-can be killed without consequence, and dead bodies may incur additional damage. Frantic screaming and realistic gunfire occur throughout, and characters emit large blood-splatter effects when hit some explosions (in gameplay and cutscenes) result in dismembered limbs or bloodstained surroundings. Slow-motion effects (i.e., “bullet time”) can be utilized for improved targeting precision, and killing certain enemies triggers a zoomed-in “bullet cam” (close-ups of entry/exit wounds/headshots). As the noir–style storyline unfolds, players use machine guns, sniper rifles, shotguns, and explosives to kill human adversaries (e.g., armed thugs, gang members, paramilitary units) in frenetic combat. In this third-person shooter, players assume the role of Max Payne, an NYPD detective-turned-bodyguard for a wealthy Brazilian family.
